A blog to share the experiences of the Santa Barbara Wargaming group.
Good video guys; I'm a dedicated Circle player and enjoy watching these. Not popping Baldur's feat was critical there. I cringed when you said that :) I recommend having both Mega and the Guardian inside the teleportation triangle so you can shift quickly when needed. If you put the Druid's with the Overseer can allow forcing of a Warbeast outside of the Warlock's control range, so it's very handy if you need to try and do something outside the CR after a teleportation.