Monday, December 27, 2010

A brief and biased history of Specialist Games

I thought since I've been pushing the two naval combat games GW produced quite abit as of late in my gaming group that I'd take a minute to briefly look at each of them in particular, and GW 'Specialist Games' in general. See, I have always taken it for granted that every one knew all the history of Games Workshop as it has unfolded over the past decade, but at Andy's house the other day I was met with the rather sombre fact that some within our group (probably for the better!) have no real knowledge of GW history, games, market practices, or greatly expanded two universes, as all they have ever seen or known is Warhammer Fantasy Battles and Warhammer 40,000 (and maybe Lord of the Rings: Strategy Battle Game). They don't have that depth of memory that has only come form those who started in GW universes, have lived through the 'Classic,' 'Golden Age,' and 'Dark Age' of Games Workshop marketing florescence and collapse.

Wednesday, December 22, 2010

Vassal: Online Free Warmachine/Hordes

I tried out Vassal for the first time today. It was awesome. I will get to the details of my first match, but first I'd like to explain a bit about what Vassal is.

Vassal is a software game engine that allows modules to be created to allow people to to play online board games against each other. There is a Warmachine/Hordes module for Vassal, and it is very polished. The only thing you need to play are the cards for the models you are playing.

The game board on my victory

Photo Reel: "Battle Scenes From December 18, 2010"

Wednesday, December 8, 2010

WFB: Thoughts on High Elves

Ah, High Elves. Few races are as iconic for Warhammer Fantasy as the High Elves, and few armies prompt such revulsion amongst opponents. The cries of "blatantly overpowered" to "girls in dresses" are commonly applied to the Asur.

However, I am a fan of Elves in general, and the High Elves are no exception. Of all of Games Workshop's products, it was the High Elves who first caught my eye when I was 8. Their armybook was the first GW product I ever owned, and although I have focused my hobbying efforts on other projects, more notably the Wood Elves and Dark Elves, the High Elves have always been a good side-project.

Now, I plan to put them in the spotlight, using the campaign to really develop my playstyle for them from the ground up. Here are a few notables about the High Elf list:

Warmachine & Hordes FTW!

So, we have a WM/H tournament coming up in January, so stay posted for many different lists and tactics articles from the group. For today though, I will just detail who plays what, so if any of our readers have any specific questions they know who to direct them too.

Mark-Cygnar, Rhuh and Minions
Christian-Menoth and Circle
Roy-Khador, Rhul and Circle
Andy-Khador and Legion
Paul-Cryx and Bloodtrolls

As you can see, we have most factions covered, so stay tuned for more great content!

Tuesday, December 7, 2010

Trouble in Paradise

Group dynamics in an age of war

In any wargaming group disparate personalities and goals sometimes clash. The mark of a good group is the ability to overcome or circumvent the most harmful conflicts while facilitating the hilarious.

A few examples from the eclectic SB wargaming group. They are a collection of excellent individuals who I thoroughly enjoy spending time with.

Monday, December 6, 2010


So, in the evening after our groups' last WHFB campaign part came to an end, I was talking to one of our members, Roy, concerning Grudge, the personal 'Jack of Drake MacBain kitbashed and painted up by some of the PP staff in the last issue of No Quarter. I'd been playing around with rules for Grudge for the past few weeks, and think that this is a pretty good representation of the Merc caster's personal 'Jack...

Wednesday, December 1, 2010