Having played Warhammer Fantasy for a while, I'm excited to dive into this campaign. In particular, it will be interesting to haul out my Wood Elves and get them active again. In late 6th edition and the first half of 7th edition, I managed to get in over 200 games with them at 2250+ points value, and they are undoubtedly my favorite force on the tabletop. However, as army books started to get leaner and meaner, the Wood Elves lost a great deal of their competitive edge and I looked towards my Cult of Slaanesh (an ancient project, dating back to the Storm of Chaos campaign) and adapted my collection for the outstanding Dark Elf book. With the release of 8th edition, many players felt that Wood Elves lost whatever viability they may have had as a functional army. To the contrary, I think they're in better shape under the new ruleset than they have ever been before. Here is what I plan to utilize for the 1000 point value for our games:
Noble with spear, light armor, shield, Helm of the Hunt, Stone of the Crystal Mere, rides a Great Eagle.
-Fly around, provide leadership, and either hassle a backline or contribute some damage for combined charges. Pretty well protected with a 3+ armor save, 3+ Ward (though the Ward disappears if you fail it even once.)
-Dryads are great. They have amazing value for a Core choice, and are still a staple for a Wood Elf army even though skirmishers aren't quite as hot as they used to be. Their ability to take on fully ranked Core units with a minimum of support continues to impress me.
Glade Guard (10) with musician, standard, Banner of the Eternal Flame.
Glade Guard (10) with musician, standard.
-No penalty to moving-and-shooting combined with being able to fire in two ranks makes these guys even better than they were before. I can keep them in compact formation of 5x2 and run them around the table as necessary. I have never really bought into the idea that Wood Elves are a "shooting" army; Dwarves, Empire, Dark Elves and Tomb Kings all do it better than Wood Elves do. However, that doesn't stop Wood Elf shooting from being consistent and lethal, and a very important part of the list. These guys are also one of the few units that can carry standards, so they'll be a valuable addition. Banner of the Eternal Flame will be great once I start running into Hydras or any other Regenerating nasties in larger point games. I find the major factor here is 30 inch range; suddenly outranging Dwarf Thunderers, Empire Handgunners and Dark Elf crossbowmen makes a big difference in dictating the opening turns of the game.
-Point for point, probably the best mid-size monster in Warhammer Fantasy. Their survivability is unparalleled, and base Strength 5 means even their stomp attack hits quite hard. With 8th edition, these guys went from being on the bottom of the Wood Elf "useful unit" pile to the very top of it. I would love to fit in a 4th model, but that would take me over the 25% limit so I'll content myself with three of them for now.
-Versatile and useful. Not outstanding in terms of killing power, but brilliant for a quick rear charge for easy combat resolution or for controlling your opponent's movement phase.