Like many of you, I am an avid player and disciple of Games Workshop. I still am. I think they have the best fluff and models, bar none, and their games are fun and entertaining. But I am here to tell you a game you may have heard about but been wary to try.
I am speaking of course of the conjoined twin, Warmachine/Hordes. I played my first game 3 weeks ago, and I am already hooked, trawling ebay for deals, scribbling lists in my classes and eagerly anticipating our groups next meeting.
Here is why:
- Warmachine/Hordes is tactical>strategic. In 40k over half of the game was picking a list, and another significant portion was the way you set up. You could easily have already lost the game before the first turn. Warmachine is very different. Most lists are competitive, and there are no "must takes", or "never takes", just different synergies between models. Most set ups are in a line and running at each other-it is not until the 2nd or 3rd turn that tactics really come into play. This is because most thing are very fast, and shortranged, meaning you can take a turn or two to redeploy without getting shot to pieces.
- WM/H is suspenseful. Although you can steamroller an opponent, one bad turn does not take you out of the game. In a recent match against Cryx, my entire Dawnguard unit was annihilated in one turn. I thought I was toast. However, one good attack with my Phoenix later, and the game ended in a nailbiter.
- WM/H is cheap. I sold my 1850 pt. (Average sized game) Imperial Guard army on ebay. With the money from that I am building two separate forces (Retribution for me and Circle for my SO) too 50 points (Large game). It is still expensive compared to, say, rocks, but is a very affordable way to get into wargaming.
- WM/H is adaptable. In order to have a completely different army in playstyle, just switch out one model (your caster).
- WM/H has great models! I admit I was not sold on them at first. They definitely have a different motif than GWs usual fare. But painting them has been a joy!