Tuesday, November 30, 2010

Photo Reel: "Michael's Dark Elves"

Hello all,
I wanted to upload some pictures from my Dark Elves, which are a perpetual work in progress. Some of these models were from my 7th edition list and won't see a heck of a lot of time on the table, while others will be just as popular as ever.

Dark Elf Dreadlord on Black Dragon
Starting with the basic High Elf drago plastic kit, I removed all the armor plating and resculpted the scales across his entire body, arms and legs to create a more scaley reptilian feel. I also sculpted the horns to give the dragon the trademark Black Dragon forward-swept horns. The obelisk is standard from a GW scenery kit, with the Slaanesh symbol sculpted on to tie the Dreadlord to my Slaanesh theme. The Dreadlord himself uses the stock standard High Elf dragonrider legs, with the scale mail removed and replaced with sculpted chainmail. The rest of the rider is kitbashed from the Corsair plastics, Black Guard, and mounted Champion of Slaanesh. Overall, I wanted to create a fairly dark, bleak look for the army. The pictures aren't great quality, so apologies in advance.

WFB: Thoughts on Wood Elves

Having played Warhammer Fantasy for a while, I'm excited to dive into this campaign. In particular, it will be interesting to haul out my Wood Elves and get them active again. In late 6th edition and the first half of 7th edition, I managed to get in over 200 games with them at 2250+ points value, and they are undoubtedly my favorite force on the tabletop. However, as army books started to get leaner and meaner, the Wood Elves lost a great deal of their competitive edge and I looked towards my Cult of Slaanesh (an ancient project, dating back to the Storm of Chaos campaign) and adapted my collection for the outstanding Dark Elf book. With the release of 8th edition, many players felt that Wood Elves lost whatever viability they may have had as a functional army. To the contrary, I think they're in better shape under the new ruleset than they have ever been before. Here is what I plan to utilize for the 1000 point value for our games:

Sunday, November 21, 2010

The Joy of Collecting

Christian recently wrote an excellent article entitled “The joy of gaming.” I agree with him wholeheartedly, but also want to share the reasons why I love wargaming, and perhaps find a common ground between the homogamers and the herterogamers (using those terms non-sexually of course).

Friday, November 19, 2010

The joy of gaming

Hello everyone! Once again I must rant about something I find annoying among gamers:

Lack of variety.

So, as you may or may not know, gaming is pretty much my life. I have worked as a game designer, a GW red shirt, I work at a board game store AND a video game store, and I also do commission work for painting models. Playing games is my life, my revenue and that one thing that keeps me from shaving my head, growing a lumberjack beard and living in the mountains eating squirrels.

That being said, I find it disturbing that my fellow gamers shun the idea of sitting down to play a board game, card game or even D&D. I want to focus on board games specifically because that seems to be the biggest rift. Board game players DO NOT play Table Top Wargames, calling them "dice-fests" and lacking in planning and strategy, which is obviously false. However, wargamers look at boardgames and say things like "Boring, non-competitive and lacking variation in each game." While this is true about some games such as Sorry or Scooby Doo! Haunted House, most of the higher shelf games will provide you with a very entertaining 2-6 hours of game play. That's right, some games DO take 6 hours.

Let's investigate a few board games that are enjoyable even for the most avid, dice loving wargamer:

Hordes: Thoughts on Trollbloods

When I first was introduced to Warmachine/Hordes game system it was far different than that of Warhammer 40k for which I played regularly. I had chose the Trollbloods because they were far different from that of the superhuman cyborg Space Marines. Trollbloods possessed a simpleton look with axes, leather, and above all else, beer. The Trollbloods had a simple fluff background, that of survival. I don't feel I have connected well with the actual fluff background, a bit to one dimensional for me, but I am one that warms up to fluff slowly.

Lacy's thoughts on Bretonnia

Lacy's Chapter 2 1000 point Bretonnian list of sweetness and light

So, I began building my Bretonnian list for the campaign with a little help from my boyfriend and a lot of excitement. This army reminds me a lot of Monty Python, and of the romanticized picture of the medieval ages. So I enjoy it.

Wednesday, November 17, 2010

The 77th Winter Guard Kompany

I've started assembling a Winter Guard force. To keep me inspired as I paint them, I've decided to give them a background in the fiction. This is the beginning of it, future posts will update my painting progress and flesh out the history of the unit and its place in the world.

Sunday, November 14, 2010

WFB: Thoughts on Skaven Part 2

Building a Skaven Force for a campaign of death and destruction.

The reign of Cluny the Scourge has begun!

Friday, November 12, 2010

Retribution of Scyrah starting guide

Beginning Retribution
The retribution of Scyrah is an incredibly varied army, despite its smaller number of units compared to other Warmachine forces. A good place to start in collecting a Retribution force is to determine what type of army you want. This will generally be represented by your casters, all of whom play a different style and require different units to play into their synergies.

Thursday, November 11, 2010

WFB: Thoughts on Skaven

So, you may have read the campaign we are running for the next few weeks. It kicks off this Saturday, but we have had a few prologue games to teach people how to play, earn some extra "gold", etc.

I have chosen Skaven as my army. This gives me some advantages and disadvantages in the type of campaign we are running.

Ironmonger's Terrain Tutorial: Large Woods pt. III

The next step was to determine just where I wanted the trees to be placed. This required a little bit of trial and error, as I was wanting to work primarily with 'deciduous' trees (i.e. model trees that evoked a sense of Beech, Linden and Oak) because these are a.) generally bushier then their evergreen counterparts (and would therefore make for a more visually 'thick' forest), and b.) shorter on average then alot of your evergreens. Modelers within TTWG tend to forget that an 'ancient pine wood' would be at least a good foot tall on the table. Frankly, I'm a nerd for a bit more realism over fantasy... so, there ya go...

Tuesday, November 9, 2010

House Vyre Duskguard-Part 3

“No! We will not!”

Consul Alyssa Vyre slammed her fist down upon the table, spilling her wine glass. The rich red wine, made from felswoon grapes grown on the slopes of the Iosian foothills and hand selected for the consul's table, was known for it's light aroma and palate. Xarl watched disinterestedly as it soaked into the white tablecloth.

A three way battle (pictures)

Monday, November 8, 2010

Dark Eldar: The Scourge of the Galaxy

I have fallen. The temptation of excess has pulled at my reserved soul for ages and now I find myself gazing up at the spires of Commorragh. Thirsting for more I delve into the depths of the cities savory underbelly, seeking out the ones I know are able to help my body meet the needs of the twisted soul trapped inside. The Haemonculi.

The Grand Duke of Malko: A Plague of Shadows tale

Alvaro let out a deep sigh, more from boredom then from any true sense of disappointment or feelings of betrayal.

The assembled court before him shifted from one foot to the other, murmuring with hands close to mouths. The dimly lit chamber-not a large space to begin with-felt even more cramped and congested with the addition of the councilmen and other noted ‘men of reputation.’ The stone room had become a study in muted cacophony, with soft snorts, coughs and the men-at-arms readjustments lending their weight to the noise.

Sunday, November 7, 2010

Photo Reel: "Hey pig, piggy pig pig-pig..."

Here's a little WIP on Lord Carver, BMMD, Esq. III. Basically done sans basing:

Farrow,Lord Carver

Photo Reel: "Painting Progress"

In order to motivate myself, and maybe inspire others, to paint more, I've decided to post some pictures of my models. They vary from pretty completely painted to a rough WIP.

Ironmonger's Terrain Tutorial: Large Woods pt. II

Greetings and salutations!

This second part shall pick up right where the first one left off, with the material on hand, the outline of the terrain piece drawn, and the Masonite set to be cut. Before any more work was undertaken (and especially prior to the usage of high-powered electric tools intended to cut and disassemble with harsh violence!), an amount of preparation needs be undertaken. The first step was to assemble all of the tools needed (as well as any ancillary items required) for the task, so as to not needing to go running off for a pen or ruler or whatnot when you're right in the middle of cutting up a 2 1/2'x4' piece of Masonite! After you've gotten all your tools and such together, you MUST WEAR PROTECTION! The most highly recommended set of protective equipment involves 3 separate pieces of kit to insure you don't get hurt, as well as making your cutting/sanding experience quick and easy.

House Vyre Duskguard-Part 2

The flies hummed loudly.

Dusklord Xarl Nyar strode through the long grass, squinting into the afternoon sun. He paused beside a ancient ruin and wiped sweat from his cheeks with a soft cloth. 20 miles with his army already just today, and finally the enemy was in sight. The abominations they been stalking for the greater part of a week had finally taken notice of them, and Xarl could see the distant figures turning to face his forces, sickening in their unnatural visages even from this great distance. The chase had finally come to an end, and the hunt would soon begin.

Saturday, November 6, 2010

Friday, November 5, 2010

Ironmonger's Terrain Tutorial: Large Woods pt. I

Greetings and salutations!

I'm Ironmonger, and this is intended to be the first in a running series of posts concerning my foray into creating and producing various pieces of terrain and other scenery for usage in a variety of table top wargames. The pieces of terrain will be constructed first and foremost within the games' settings of Warmachines/Hordes, Warhammer 40,000, and Warhammer Fantasy Battles firmly in mind. That of course is not to say that other games systems could not be played over these future terrain pieces (say, for example, Secrets of the 3rd Reich: 1949), but rather the scale, as well as the passage through certain locales, and the cover afforded by certain scenic features, have been designed and executed with the three above-mentioned systems as the ruler to which the terrain has been measured (so to speak...).

House Vyre Duskguard

Xarl, Captain of the Dusk, Lord Militant of the noble house of Vyre, inhaled the bitter smoke of his cheroot and scowled at the smoldering battlefield. The day was won, and purple clad Duskguard Sentinels walked amongst the bodies killing any who were playing possum. Blue armored Invictors watched over the few captured Skorne that had survived Xarl’s onslaught. The Iosian military had taken few casualties while cutting down hundreds of the barbaric Skorne, but Xarl took no pleasure in victory.

"Sir, what are your orders regarding the prisoners?”

It was the second time the question had been asked. Xarl turned to survey the speaker, arcanist Lasa. The arcanist had dirt and blood matting his hair, and his cloak was badly burned. He had risked his life to repair the Griffon Myrmidon that had killed the Skorne general. In another army he might be considered a hero. Xarl had no time for such petty plaudits. House Vyre had discarded every award or medal after its defeat in the war of the houses to symbolize that they no longer fought for glory or pride. House Vyre only fought for revenge.

Wednesday, November 3, 2010

A discussion about Roleplaying, and no, not THAT kind of Roleplaying.

Put away your fuzzy handcuffs, whips and ball-gag, we are not talking about the adventures of the bedroom, but more so the adventures of story, character development, and it's relation to each and every one of us involved with gaming.

Metro Entertainment Thursday Gaming Night

As a gaming group, we have worked with our local gaming store Metro Entertainment to help accommodate our need for a gaming venue.

We are happy to announce that, preliminarily, we have been able to secure Thursday evenings. Metro Entertainment will make special considerations for us, and stay open till roughly 9:00pm. They normally close at 7:00pm.

We hope that through collaboration through our local gaming store, that we can cultivate and grow our wargaming group in the Santa Barbara area.

Tuesday, November 2, 2010

How I learned to stop worrying and love Warmachine/Hordes

Hello internets.

Like many of you, I am an avid player and disciple of Games Workshop. I still am. I think they have the best fluff and models, bar none, and their games are fun and entertaining. But I am here to tell you a game you may have heard about but been wary to try.

Much like I was.

Battle Report: Legion vs Trollbloods vs Khador October 14, 2010

Please click "Read More" below to view the Battle Report.

Battle Report: Khador vs Cryx 25pts October 19, 2010

Please click "Read More" below to view the Battle Report.

The Plague of Shadows- Act 1: Chapter 1

The goal of Chapter 1 is to build a sizable army over a period of time while searching for lost treasure and improving the skills of your scrappy young general. While expanding your force you will march across the old world, encountering enemies, claiming territory and growing your following. There is no concise winner of Chapter 1, simply because your little armies are not making much of a splash compared to the armies of Karl Franz, Malekith or Grom the Paunch.

Battle Report: Unlikely Alliance October 26, 2010

Please click "Read More" below to view the Battle Report.


Thanks for setting this up, Pres!